Resonance Audio Unity SDK API Reference
These are the reference pages for the Unity API.
Classes
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ResonanceAudio
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This is the main Resonance Audio class that communicates with the native code implementation of the audio system. |
ResonanceAudioAcousticMesh
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A class to hold the duplicated mesh of a mesh filter or a terrain, as well as the surface materials assigned to the triangles. |
ResonanceAudioListener
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Resonance Audio listener component that enhances AudioListener to provide advanced spatial audio features. |
ResonanceAudioMaterialMapper
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Resonance Audio material mapper scriptable object that holds the mapping from GUIDs to surface materials (which define the acoustic characteristics of surfaces). |
ResonanceAudioMaterialMapperUpdater
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Resonance Audio material mapper updater. |
ResonanceAudioReverbProbe
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Resonance Audio reverb probe component that acts as a sample point where the reverb properties are computed by casting rays that interact with surrounding geometries and collecting them back. |
ResonanceAudioRoom
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Resonance Audio room component that simulates environmental effects of a room with respect to the properties of the attached game object. |
ResonanceAudioRoomManager
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A class that manages the room effects to be applied to spatial audio sources in the scene. |
SurfaceMaterialDictionary
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A serializable dictionary class that maps surface materials from GUIDs. |
ResonanceAudioSource
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Resonance Audio source component that enhances AudioSource to provide advanced spatial audio features. |