Resonance Audio Unity SDK API Reference
ResonanceAudioRoomManager
A class that manages the room effects to be applied to spatial audio sources in the scene.
Summary
Public types |
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SurfaceMaterial{
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enum Material type that determines the acoustic properties of a room surface. |
Public static functions |
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RemoveReverbProbe(ResonanceAudioReverbProbe reverbProbe)
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void
Removes a Resonance Audio reverb probe.
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RemoveRoom(ResonanceAudioRoom room)
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void
Removes a Resonance Audio room.
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UpdateReverbProbe(ResonanceAudioReverbProbe reverbProbe)
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void
Adds or removes a Resonance Audio reverb probe depending on whether the listener is inside |reverbProbe|.
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UpdateRoom(ResonanceAudioRoom room)
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void
Adds or removes a Resonance Audio room depending on whether the listener is inside |room|.
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Classes |
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ResonanceAudioRoomManager. |
A serializable dictionary class that maps surface materials from GUIDs. |
Public types
SurfaceMaterial
SurfaceMaterial
Material type that determines the acoustic properties of a room surface.
Public static functions
RemoveReverbProbe
void RemoveReverbProbe( ResonanceAudioReverbProbe reverbProbe )
Removes a Resonance Audio reverb probe.
UpdateReverbProbe
void UpdateReverbProbe( ResonanceAudioReverbProbe reverbProbe )
Adds or removes a Resonance Audio reverb probe depending on whether the listener is inside |reverbProbe|.
UpdateRoom
void UpdateRoom( ResonanceAudioRoom room )
Adds or removes a Resonance Audio room depending on whether the listener is inside |room|.