Resonance Audio Unity SDK API Reference
ResonanceAudioReverbProbe
Resonance Audio reverb probe component that acts as a sample point where the reverb properties are computed by casting rays that interact with surrounding geometries and collecting them back.
Summary
In addition, it allows the user to define a "region of application", where when the listener enters, the pre-computed reverb properties are applied.
Inheritance
Inherits from: MonoBehaviour
Public types |
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ApplicationRegionShape
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enum Supported choices of the shape of regions of application. |
Public attributes |
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boxApplicationRegionSize = Vector3.one
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Vector3
Size of the box-shaped region of application, normalized with respect to scale of the game object.
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onlyApplyWhenVisible = true
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bool
Only apply the reverb properties if this probe is visible to the listener.
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proxyRoomBackWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
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proxyRoomCeiling =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
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proxyRoomFloor =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
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proxyRoomFrontWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
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proxyRoomLeftWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
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The surface materials on the six walls of the proxy room in the {-x, +x, -y, +y, -z, +z}-directions.
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proxyRoomPosition = Vector3.zero
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Vector3
Proxy room related fields.
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proxyRoomRightWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
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proxyRoomRotation = Quaternion.identity
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Quaternion
The rotation of the proxy room in world space.
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proxyRoomSize = Vector3.one
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Vector3
The size of the proxy room in world space.
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reverbBrightness = 0.0f
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float
Reverb brightness modifier.
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reverbGainDb = 0.0f
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float
Reverb gain modifier in decibels.
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reverbTime = 1.0f
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float
Reverb time modifier.
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rt60s = new float[] {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}
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float[]
The RT-60s of the reverb baked in this probe.
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runtimeApplicationRegionShape = ApplicationRegionShape.Sphere
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Which shape of regions of application to use at runtime to check whether the listener is inside.
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sphereApplicationRegionRadius = 1.0f
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float
Radius of the sphere-shaped region of application.
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Public functions |
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GetScaledBoxApplicationRegionSize()
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Vector3
Gets the size of the box-shaped region of application scaled by the transform.
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GetScaledSphericalApplicationRegionRadius()
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float
Gets the radius of the spherical region of application scaled by the transform.
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SetProxyRoomProperties(ResonanceAudio.RoomProperties proxyRoomProperties)
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void
Set proxy room properties.
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Public types
ApplicationRegionShape
ApplicationRegionShape
Supported choices of the shape of regions of application.
Public attributes
boxApplicationRegionSize
Vector3 boxApplicationRegionSize = Vector3.one
Size of the box-shaped region of application, normalized with respect to scale of the game object.
onlyApplyWhenVisible
bool onlyApplyWhenVisible = true
Only apply the reverb properties if this probe is visible to the listener.
proxyRoomBackWall
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomBackWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
proxyRoomCeiling
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomCeiling = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
proxyRoomFloor
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomFloor = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
proxyRoomFrontWall
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomFrontWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
proxyRoomLeftWall
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomLeftWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
The surface materials on the six walls of the proxy room in the {-x, +x, -y, +y, -z, +z}-directions.
proxyRoomPosition
Vector3 proxyRoomPosition = Vector3.zero
Proxy room related fields.
A proxy room is used to calculate real-time early reflections. The position of the proxy room in world space.
proxyRoomRightWall
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomRightWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
proxyRoomRotation
Quaternion proxyRoomRotation = Quaternion.identity
The rotation of the proxy room in world space.
proxyRoomSize
Vector3 proxyRoomSize = Vector3.one
The size of the proxy room in world space.
reverbBrightness
float reverbBrightness = 0.0f
Reverb brightness modifier.
reverbGainDb
float reverbGainDb = 0.0f
Reverb gain modifier in decibels.
reverbTime
float reverbTime = 1.0f
Reverb time modifier.
rt60s
float[] rt60s = new float[] {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}
The RT-60s of the reverb baked in this probe.
runtimeApplicationRegionShape
ApplicationRegionShape runtimeApplicationRegionShape = ApplicationRegionShape.Sphere
Which shape of regions of application to use at runtime to check whether the listener is inside.
sphereApplicationRegionRadius
float sphereApplicationRegionRadius = 1.0f
Radius of the sphere-shaped region of application.
Public functions
GetScaledBoxApplicationRegionSize
Vector3 GetScaledBoxApplicationRegionSize()
Gets the size of the box-shaped region of application scaled by the transform.
GetScaledSphericalApplicationRegionRadius
float GetScaledSphericalApplicationRegionRadius()
Gets the radius of the spherical region of application scaled by the transform.
In order to maintain the spherical shape, the maximum of the scales in three dimensions is used to scale the radius (similar to how Unity handles Sphere Collider).
SetProxyRoomProperties
void SetProxyRoomProperties( ResonanceAudio.RoomProperties proxyRoomProperties )
Set proxy room properties.
Proxy rooms are estimated by the ray-tracing engine and passed back to be used in real-time early reflections.