ResonanceAudio
This is the main Resonance Audio class that communicates with the native code implementation of the audio system.
Summary
Native functions of the system can only be called through this class to preserve the internal system functionality. Public function calls are not thread-safe.
Properties |
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ListenerTransform
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static Transform
Audio listener transform.
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Public static attributes |
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listenerDirectivityColor = 0.65f * Color.magenta
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readonly Color
Listener directivity GUI color.
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sourceDirectivityColor = 0.65f * Color.blue
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readonly Color
Source directivity GUI color.
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Public attributes |
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distanceEpsilon = 0.01f
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const float
Minimum distance threshold between |minDistance| and |maxDistance|.
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maxDistanceLimit = 1000000.0f
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const float
Max distance limit that can be set for volume rolloff.
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maxGainDb = 24.0f
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const float
Maximum allowed gain value in decibels.
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maxNumOcclusionHits = 12
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const int
Maximum allowed number of raycast hits for occlusion computation per source.
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maxReflectivity = 2.0f
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const float
Maximum allowed reflectivity multiplier of a room surface material.
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maxReverbBrightness = 1.0f
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const float
Maximum allowed reverb brightness modifier value.
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maxReverbTime = 3.0f
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const float
Maximum allowed reverb time modifier value.
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minDistanceLimit = 990099.0f
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const float
Min distance limit that can be set for volume rolloff.
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minGainDb = -24.0f
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const float
Minimum allowed gain value in decibels.
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minReverbBrightness = -1.0f
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const float
Minimum allowed reverb brightness modifier value.
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occlusionDetectionInterval = 0.2f
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const float
Source occlusion detection rate in seconds.
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Public static functions |
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ComputeOcclusion(Transform sourceTransform)
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float
Computes the occlusion intensity of a given |source| using point source detection.
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ComputeRt60sAndProxyRoom(int totalNumPaths, int numPathsPerBatch, int maxDepth, float energyThreshold, Vector3 probePosition, float listenerSphereRadius, ref float[] outputRt60s, ref RoomProperties outputProxyRoomProperties)
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bool
Computes the RT60s and proxy room properties.
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ConvertAmplitudeFromDb(float db)
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float
Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
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DisableRoomEffects()
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void
Disables the room effects.
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Generate2dPolarPattern(float alpha, float order, int resolution)
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Vector2[]
Generates a set of points to draw a 2D polar pattern.
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InitializeReverbComputer(float[] vertices, int[] triangles, int[] materialIndices, float scatteringCoefficient)
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void
Initializes the reverb computer.
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StartRecording()
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bool
Starts soundfield recording.
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StopRecordingAndSaveToFile(string filePath, bool seamless)
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bool
Stops soundfield recording and saves it into target file path.
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UpdateAudioListener(ResonanceAudioListener listener)
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void
Updates the audio listener.
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UpdateAudioRoom(ResonanceAudioRoom currentRoom)
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void
Updates the room effects of the environment with given |room| properties.
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UpdateReverbProbe(ResonanceAudioReverbProbe currentReverbProbe)
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void
Updates the room effects of the environment with given |reverbProbe|.
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Structs |
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ResonanceAudio. |
Properties
ListenerTransform
static Transform ListenerTransform
Audio listener transform.
Public static attributes
listenerDirectivityColor
readonly Color listenerDirectivityColor = 0.65f * Color.magenta
Listener directivity GUI color.
sourceDirectivityColor
readonly Color sourceDirectivityColor = 0.65f * Color.blue
Source directivity GUI color.
Public attributes
distanceEpsilon
const float distanceEpsilon = 0.01f
Minimum distance threshold between |minDistance| and |maxDistance|.
maxDistanceLimit
const float maxDistanceLimit = 1000000.0f
Max distance limit that can be set for volume rolloff.
maxGainDb
const float maxGainDb = 24.0f
Maximum allowed gain value in decibels.
maxNumOcclusionHits
const int maxNumOcclusionHits = 12
Maximum allowed number of raycast hits for occlusion computation per source.
maxReflectivity
const float maxReflectivity = 2.0f
Maximum allowed reflectivity multiplier of a room surface material.
maxReverbBrightness
const float maxReverbBrightness = 1.0f
Maximum allowed reverb brightness modifier value.
maxReverbTime
const float maxReverbTime = 3.0f
Maximum allowed reverb time modifier value.
minDistanceLimit
const float minDistanceLimit = 990099.0f
Min distance limit that can be set for volume rolloff.
minGainDb
const float minGainDb = -24.0f
Minimum allowed gain value in decibels.
minReverbBrightness
const float minReverbBrightness = -1.0f
Minimum allowed reverb brightness modifier value.
occlusionDetectionInterval
const float occlusionDetectionInterval = 0.2f
Source occlusion detection rate in seconds.
Public static functions
ComputeOcclusion
float ComputeOcclusion( Transform sourceTransform )
Computes the occlusion intensity of a given |source| using point source detection.
ComputeRt60sAndProxyRoom
bool ComputeRt60sAndProxyRoom( int totalNumPaths, int numPathsPerBatch, int maxDepth, float energyThreshold, Vector3 probePosition, float listenerSphereRadius, ref float[] outputRt60s, ref RoomProperties outputProxyRoomProperties )
Computes the RT60s and proxy room properties.
Note:This should only be called from the main Unity thread.
ConvertAmplitudeFromDb
float ConvertAmplitudeFromDb( float db )
Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
DisableRoomEffects
void DisableRoomEffects()
Disables the room effects.
Note:This should only be called from the main Unity thread.
Generate2dPolarPattern
Vector2[] Generate2dPolarPattern( float alpha, float order, int resolution )
Generates a set of points to draw a 2D polar pattern.
InitializeReverbComputer
void InitializeReverbComputer( float[] vertices, int[] triangles, int[] materialIndices, float scatteringCoefficient )
Initializes the reverb computer.
Note:This should only be called from the main Unity thread.
StartRecording
bool StartRecording()
Starts soundfield recording.
Note:This should only be called from the main Unity thread.
StopRecordingAndSaveToFile
bool StopRecordingAndSaveToFile( string filePath, bool seamless )
Stops soundfield recording and saves it into target file path.
Note:This should only be called from the main Unity thread.
UpdateAudioListener
void UpdateAudioListener( ResonanceAudioListener listener )
Updates the audio listener.
Note:This should only be called from the main Unity thread.
UpdateAudioRoom
void UpdateAudioRoom( ResonanceAudioRoom currentRoom )
Updates the room effects of the environment with given |room| properties.
Note:This should only be called from the main Unity thread.
UpdateReverbProbe
void UpdateReverbProbe( ResonanceAudioReverbProbe currentReverbProbe )
Updates the room effects of the environment with given |reverbProbe|.
Note:This should only be called from the main Unity thread.