Resonance Audio FMOD Plugin Reference
FmodResonanceAudioRoom
Resonance Audio room component that simulates environmental effects of a room with respect to the properties of the attached game object.
Summary
Inheritance
Inherits from: MonoBehaviour
Public types |
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SurfaceMaterial{
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enum Material type that determines the acoustic properties of a room surface. |
Public attributes |
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backWall = SurfaceMaterial.ConcreteBlockCoarse
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Room surface material in negative z direction.
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ceiling = SurfaceMaterial.PlasterRough
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Room surface material in positive y direction.
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floor = SurfaceMaterial.ParquetOnConcrete
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Room surface material in negative y direction.
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frontWall = SurfaceMaterial.ConcreteBlockCoarse
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Room surface material in positive z direction.
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leftWall = SurfaceMaterial.ConcreteBlockCoarse
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Room surface material in negative x direction.
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reflectivity = 1.0f
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float
Reflectivity scalar for each surface of the room.
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reverbBrightness = 0.0f
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float
Reverb brightness modifier.
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reverbGainDb = 0.0f
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float
Reverb gain modifier in decibels.
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reverbTime = 1.0f
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float
Reverb time modifier.
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rightWall = SurfaceMaterial.ConcreteBlockCoarse
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Room surface material in positive x direction.
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size = Vector3.one
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Vector3
Size of the room (normalized with respect to scale of the game object).
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Public types
SurfaceMaterial
SurfaceMaterial
Material type that determines the acoustic properties of a room surface.
Public attributes
backWall
SurfaceMaterial backWall = SurfaceMaterial.ConcreteBlockCoarse
Room surface material in negative z direction.
ceiling
SurfaceMaterial ceiling = SurfaceMaterial.PlasterRough
Room surface material in positive y direction.
floor
SurfaceMaterial floor = SurfaceMaterial.ParquetOnConcrete
Room surface material in negative y direction.
frontWall
SurfaceMaterial frontWall = SurfaceMaterial.ConcreteBlockCoarse
Room surface material in positive z direction.
leftWall
SurfaceMaterial leftWall = SurfaceMaterial.ConcreteBlockCoarse
Room surface material in negative x direction.
reflectivity
float reflectivity = 1.0f
Reflectivity scalar for each surface of the room.
reverbBrightness
float reverbBrightness = 0.0f
Reverb brightness modifier.
reverbGainDb
float reverbGainDb = 0.0f
Reverb gain modifier in decibels.
reverbTime
float reverbTime = 1.0f
Reverb time modifier.
rightWall
SurfaceMaterial rightWall = SurfaceMaterial.ConcreteBlockCoarse
Room surface material in positive x direction.
size
Vector3 size = Vector3.one
Size of the room (normalized with respect to scale of the game object).